
BADMUS
A former special forces operative, now equipped with the experimental AetherLink — astral projection technology that allows him to transcend his physical form. BADMUS is the only one capable of challenging Ajanaku's reign.
Emerald City has fallen under the iron rule of the unbeatable tyrant General Ajanaku, who claims to wield the power of immortality. Rumour has it that this forbidden power is drawn from the Heart of the Universe itself.
Players take control of BADMUS in this breathtaking Metroidvania-inspired 2D action platformer, embarking on a perilous quest to uncover the source of immortality and defeat the seemingly unkillable General Ajanaku.
A former special forces operative, now equipped with the experimental AetherLink — astral projection technology that allows him to transcend his physical form. BADMUS is the only one capable of challenging Ajanaku's reign.
A terrifying astral manifestation of Ajanaku's loyal minion, Hackjaw. Known for conjuring brutal axe attacks that strike fear into all who face him.
A pure astral ghost with no physical host, unleashed from the Celestial Veil by Ajanaku’s enhanced Hyper AetherLink. Chaotic, unpredictable, and deadly.
One of Ajanaku’s coldest enforcers. Armed with roller skates and a hockey stick, Vexa dominates the battlefield with blistering speed and ruthless precision.
Game Designer and Creative Director, Mayowa defines combat mechanics, astral systems, and progression while guiding the game’s overall vision. He balances difficulty, designs replayable levels, and crafts lore, dialogue, and mythology, all while animating characters with frame-perfect precision.
Creative DirectorArtist & IllustratorArtist and Sound Designer, Oluseyi creates concept art, sprites, and environments that define the game’s visual style. He also produces immersive sound effects that sync perfectly with player actions, enhancing both atmosphere and feedback.
Software EngineerProgrammer and Level Designer, Daniel builds core systems—movement, combat, AI, and UI—while optimizing performance and debugging. He designs maps, puzzles, and enemy layouts, and ensures gameplay quality through thorough testing and difficulty balancing.